Research on learning analytics (LA) in various educational contexts is extensive, but research specifically on LA in immersive virtual learning environments (immersive VLEs) remains underexplored in terms of theoretical integration, methodological diversity, and multimodal data utilisation. This study reviews applications of learning analytics in immersive VLEs following the Preferred Reporting…
Current advances in academic research stem from two main sources: artificial intelligence technologies and the specific field of generative artificial intelligence. However, the ethical use of these technologies and their implications for academic integrity has not been sufficiently investigated. Therefore, this research examines the ethical use of artificial intelligence technologies and Gener…
This study aims to explore the contributions of artificial intelligence (AI) applications in museums to the accessibility, interaction, and experiential transformation of cultural heritage. AI accelerates digital transformation in museums, enhancing visitor experiences by making them more interactive and personalized, while also aiding in the preservation and dissemination of cultural heritage.…
Higher education institutions face increasing challenges in meeting the diverse needs of their student populations. While learning management systems (LMS) like Moodle have become ubiquitous in higher education, there remains limited understanding of how these platforms affect different student subpopulations. This study investigates the differential effects of Moodle course design elements on …
Smart learning environments (SLEs) utilize technological advancements to facilitate effective, engaging, and personalized learning experiences. They depend on sensors and advanced connectivity to gather information and make informed decisions. Multisensory Environments (MSEs) naturally align with and enhance the capabilities of SLEs offering new opportunities to enhance learning effectively, an…
As generative artificial intelligence (AI) tools and large language models (LLMs)-powered applications develop rapidly in the era of algorithms, it should be integrated thoughtfully to enhance English as a Foreign Language (EFL) teaching and learning without replacing learners’ critical thinking (CT). This study systematically analyzes the impact of generative AI tools and LLMs on language le…
Soft skills, essential for employability and professional success, are often underemphasised in traditional higher education curricula. This study assesses the effectiveness of Compete!, a serious game developed under the Erasmus+ program, in enhancing students' awareness of key soft skills, including creative problem-solving, effective communication, stress management, and teamwork. The game…
In the higher education classroom, one significant challenge students face is grappling with primary literature. They often need guidance not just to understand the content but to actively engage with it. This article presents a practitioner-based curriculum report featuring three illustrative cases of Structured Reading Groups (SRGs) implemented across undergraduate psychology courses at a reg…
To address poor skill acquisition in online physical education due to a lack of real-time feedback, we developed and evaluated a pose recognition-based system. An 8-week randomized controlled trial study in a university Baduanjin course compared the AI system against a traditional Massive Open Online Course format. Results showed the system significantly enhanced students' movement quality, flu…
A stochastic 3D modeling approach for the nanoporous binder-conductive additive phase in hierarchically structured cathodes of lithium-ion batteries is presented. The binder-conductive additive phase of these electrodes consists of carbon black, polyvinylidene difluoride binder and graphite particles. For its stochastic 3D modeling, a three-step procedure based on methods from stochastic geomet…